

It is recommended to remain disabled and only to be used by advanced users. This parameter enables downsampling to be used without having to force it through the graphics driver. LodBias=(-4.4) AddDisplaySuperSamplingResolutions Values should be between -0.5 and 0.5 any higher or lower and texture degradation is highly probable. LOD Bias controls the sharpness of LOD textures.

This parameter forces LOD Bias for all LOD textures.įorceLodBias=(false, true) LodBias The values are 2, 4, 6, 8, 10, 12, 14, and 16 higher values provide better quality. This is the level of anisotropy filtering. Textures which should not have anisotropic filtering are not filtered.įorceAnisotropicFiltering=(false, true) MaxAnisotropy This will force anisotropic filtering for all textures with a linear filtering type. (This behavior has not been confirmed either way by STEP.) ForceAnisotropicFiltering

Forcing anisotropic filtering through the ENB however, skips these textures. Filtering such textures could cause issues with SSAO and parallax. His reasoning behind this is because if forced through video card settings, the filtering will be applied to all textures and some textures should not be filtered. It's noted by Boris that it is best to force anisotropic filtering here instead of in the video card drivers.
